Angry Spell Explained: COC's New June 2026 Spell
The Angry Spell is a new pink area-of-effect spell coming to Clash of Clans on June 15, 2026. Here's what the sneak peek shows and what to expect.

Photo by AI Generated
Quick Answer
The Angry Spell is a brand-new spell coming to Clash of Clans in the June 2026 update, and it goes live on June 15, 2026. From the sneak peek it casts a glowing pink/magenta circular aura over an area, and any troops standing inside it get revved up, more aggressive and harder-hitting in the moment. It looks like a cousin of the Rage Spell, but Supercell hasn't confirmed its exact effect or stats yet. I'll flag anything I can't verify as unconfirmed until the update actually drops.
What is the Angry Spell?
The Angry Spell showed up in the June 13 sneak peek alongside Judo Sloth's preview of the update. On screen it's a wide pink ring dropped over a cluster of attacking troops, the same shape as a Rage Spell but tinted magenta instead of purple. Troops caught inside the ring visibly change behavior, the "angry" theme is right there in the name and the animation.
What I can tell you for sure: it's a new area-of-effect spell that buffs or enrages whatever's standing in its radius. What I can't tell you yet is the precise mechanic. The sneak peek hints it makes troops more aggressive, but Supercell hasn't posted the official spell card. So treat the screenshot as a teaser, not a stat sheet. It launches as part of the same patch that brings the new Ruin Witch troop and the Hero Journey feature, so June 15 is a big content day.

Photo by In-game screenshot
What does the Angry Spell do?
Here's where I have to be honest with you: the exact effect isn't official yet. Based on the sneak-peek footage, the Angry Spell appears to boost troops inside its radius and push them to attack more aggressively, the way an angry troop charges harder at whatever's in front of it. Some of that read came from how it synergized with a fast, aggressive push in the preview, so think "rev the engine" rather than a passive heal.
What the spell does NOT do, as far as I can tell, is anything defensive. It's an offensive tool you drop to amplify a swarm that's already moving. Here's everything still unconfirmed until the patch lands: the exact buff it applies, any damage or speed boost percentage, the radius, the duration, the housing space, which spell factory it brews in (regular, dark, or super), and the brewing time. Supercell hasn't posted the spell card yet, so I won't put fake numbers on any of them.
I'd rather leave those blank than guess and feed you wrong numbers. Once the spell goes live I'll fill every one of these in from the in-game spell card.
How is it different from the Rage Spell?
Visually they're close, both are colored rings you drop on a group of troops, and that's exactly why people are calling the Angry Spell a recolored Rage. I don't think that's the full story. The Rage Spell has a known, fixed job: it boosts damage and movement speed for troops standing in it. The Angry Spell *looks* Rage-like, but the "angry" framing in the name and the way it played in the preview suggests the effect may differ, possibly tied to targeting or aggression rather than a flat speed-and-damage bump.
Until Supercell publishes the card, here's the honest comparison:
- Rage Spell: confirmed, boosts damage + movement speed in its radius. - Angry Spell: new, pink, area-of-effect, enrages troops, the exact buff, and whether it overlaps with Rage, isn't confirmed yet.
The open question I care about most is whether you can stack Angry on top of Rage for a double buff, or whether they share a category and cancel each other out. That's unconfirmed too, and it'll decide how the spell slots into existing armies.
Best attacks to use it with
Even without final stats, the shape of the spell tells you who it's for. An area buff that enrages troops rewards dense, fast, aggressive pushes, the kind of attack where you funnel everything into one lane and overwhelm a side before defenses respond.
The armies that jump out at me:
- Electro-spam comps that already want to clump and burst, dropping Angry on the pack could amp the swarm right as it hits the core. - Hero-charge attacks built around a fast Duke or Champion push, where a single aggression buff at the right second snowballs the whole lane. - Mass-troop swarms like Witch or the new Ruin Witch armies, where a wide ring catches a lot of units at once.
If you're a TH18 player tuning your war army around this, it pairs naturally with the aggressive lines I broke down in my TH18 attack strategy guide. And if you want to test layouts that punish over-committed swarms, the base finder is the fastest way to pull a current war or CWL base and see how an enraged push holds up. Just remember the synergy specifics here are my read of the sneak peek, not confirmed — treat anything stat-dependent as unconfirmed until the 15th.
Where does the Angry Spell fit in your spell slots?
One thing worth thinking about before the update even drops: spell slots are precious, and a new spell only earns a place if it beats what's already there. Most TH16-plus armies run some mix of Rage, Freeze, and Invisibility, and every Angry Spell you bring is one of those you leave at home.
If the Angry Spell turns out to be a pure aggression buff, it'll compete most directly with the Rage Spell, and the winner comes down to the exact numbers. If it does something Rage can't — change what your troops target, or how hard they tunnel — it could carve out its own slot instead of replacing anything. That distinction is the whole ballgame, and it's the first thing I'll test on June 15. Until then, don't tear apart a working army on the assumption it's a guaranteed upgrade. Either way, I would hold one spell slot open on patch day and actually try it in a friendly challenge before committing, because theory only gets you so far with a brand-new spell.
Is the Angry Spell worth it?
Too early to give you a hard yes or no, and I won't pretend otherwise. A new offensive spell that buffs a whole group is the kind of tool that can reshape the meta, but only if the numbers land right, a tiny radius or a short duration would kill it before it starts. That's exactly the stuff still unconfirmed right now.
What I'd do on June 15: brew one, drop it on a junk base in a friendly challenge, and watch what your troops actually do inside the ring. If the aggression read is correct, the spell will shine in fast, committed attacks and feel pointless in slow, methodical ones. The June update is packed, the Angry Spell shares the spotlight with the Ruin Witch, Hero Journey, and the rest of the patch I covered in the June 2026 update breakdown. Watch the official Clash of Clans site for the full patch notes when it goes live, and I'll update this post with real stats the moment the spell card is in-game.
Frequently Asked Questions
When does the Angry Spell come out in Clash of Clans?
The Angry Spell goes live on June 15, 2026, as part of the June 2026 update. It was first shown in the June 13 sneak peek.
What does the Angry Spell do?
It's a pink area-of-effect spell that enrages or buffs troops standing inside its radius, making them more aggressive. The exact effect and numbers aren't confirmed yet and lock in when the update drops.
Is the Angry Spell just a recolored Rage Spell?
It looks Rage-like, a colored ring you drop on a group of troops, but the "angry" theme suggests its effect may differ from the Rage Spell's flat damage-and-speed boost. Whether the two stack isn't confirmed yet.
How much housing space does the Angry Spell take?
Supercell hasn't published the spell card yet, so housing space isn't published yet. I'll update this post with the confirmed number once the spell is live in-game.
What attacks should I use the Angry Spell with?
Based on the sneak peek, it suits dense, fast, aggressive pushes like electro-spam, hero charges, and mass-witch swarms. For a deeper look at aggressive war comps, see my TH18 attack strategy guide.
What else is in the June 2026 Clash of Clans update?
The Angry Spell launches alongside the new Ruin Witch troop and the Hero Journey feature, plus the rest of the patch. Full breakdown is in my June 2026 update explainer.