Football Fury Event Guide: COC's June 2026 Troops
Football Fury runs June 15-30, 2026 with three temporary troops: Barbarian Kicker, Giant Thrower, and the Yellow Card Spell. Here's how to use each one.

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Quick Answer
Football Fury is the second half of the Anime Fury season in Clash of Clans, running June 15-30, 2026 (check in-game for your exact local timing). It brings back three temporary units from the old Clash With Haaland event: the Barbarian Kicker, the Giant Thrower, and the Yellow Card Spell. It also launches a new football-themed CWL. You drop these troops into Medal Event challenges and CWL battles to grind Medals and football-themed rewards before the window closes.
What is the Football Fury event?
Football Fury is the back half of June's Anime Fury season. The season kicked off June 1, then the Anime Fury Medal Event handed the trophy over to Football Fury on June 15. Think of it as the soccer-themed chapter: football graphics on the war map, a flaming-ball aesthetic, and a returning trio of temporary troops that play completely differently from your usual army.
If you played the Clash With Haaland event back in 2024, you already know these units. Supercell is recycling that mechanic set under a new coat of paint for the Anime Fury season. The big new wrinkle this year is the football-themed CWL, which I'll get to below. The practical reason to care: these are Medal Event troops. You unlock and use them through event challenges, and clearing those challenges feeds the Medal economy that buys the season's exclusive cosmetics and equipment. You don't keep the troops after June 30, so there's a hard deadline on getting your reps in.
When does the Football Fury event run?
Football Fury runs June 15 through June 30, 2026. That's the window I'm seeing across the Supercell blog and COC news coverage, but Supercell occasionally shifts event end times by a few hours depending on region, so treat June 30 as the hard cutoff and check the in-game Events tab for the countdown timer that matters for your account.
The season itself started June 1, with the Anime Fury Medal Event filling the first two weeks before Football Fury took over on the 15th. Some of the bigger challenges are reportedly weighted toward the back end of the window, so don't sleep on the final days if you're chasing every reward.
How do you use the Barbarian Kicker?
The Barbarian Kicker is your long-range opener. Its signature Free Kick ability lets it line up a shot from well outside normal range and blast the nearest defense for a huge chunk of damage before it ever walks in. Exact values scale with level and event version, so check the troop card in-game rather than trusting a fixed number.
How I actually play it: I treat the Kicker like a long-range sniper for a single priority defense. Deploy it with a clear lane to whatever you want gone first, an Inferno Tower, a Scattershot, an Eagle Artillery, and let the Free Kick delete or cripple it from a safe distance. After the kick, the unit reverts to a normal melee Barbarian and walks in to mop up nearby buildings, so it's not durable, pair it with something tanky in front. The mistake people make is dropping it into a cluttered base where the kick lands on a wall or a junk building instead of the defense you needed gone.
How do you use the Giant Thrower and Yellow Card Spell?
The Giant Thrower is the bowling-ball unit. It hurls a powerful bouncing football toward the closest building, the ball ricochets through and chunks whatever's in its path, and then the Giant settles into attacking remaining defenses like a beefed-up tank. Because the throw bounces, it shines against tightly packed cores, point a Thrower at a dense cluster of defenses and let the ball rattle around. It doubles as a frontline soak thanks to high hitpoints.
The Yellow Card Spell is the utility piece. Cast it and the targeted defense or Hero gets "sent off", suspended temporarily so it can't attack and can't be targeted. That's huge against single-target threats: freeze an Inferno or a defending Hero at the exact moment your push hits the core. Treat it like a soccer-themed Freeze Spell, timing is everything, pop it a beat before your troops walk into the danger zone, not after they've already taken the hits.
My go-to combo: Giant Thrower to crack open the core, Barbarian Kicker to snipe the one defense the Thrower can't reach, and a Yellow Card held in reserve for whichever Hero or Inferno tries to clean up my push. If you want a refresher on building flexible event armies, my super troops guide covers the same swap-and-adapt mindset that works here.
How do you grind event Medals the fastest?
The whole point of Football Fury is the Medal economy, so the real question isn't whether these troops are fun (they are), it's how you clear the challenges quickest. Each event challenge hands you a base built specifically around the event troops, so the fastest route is to lean into what each unit is designed to wreck rather than forcing your normal army habits.
My routine: open the Events tab first thing each day and knock out the daily challenges while they're fresh, because they reset and you don't want to leave Medals on the table. The challenge bases are tuned to be beatable with the Barbarian Kicker, Giant Thrower, and Yellow Card Spell, so a three-star is usually a matter of opening with a Free Kick on the scariest defense, rolling a Giant Thrower through the core, and saving the Yellow Card for whatever tries to clean up. Don't overthink spell timing on the easy challenges, just deploy and adapt.
The Medals you bank go toward the season's exclusive cosmetics and equipment ore, which is the actual reward worth chasing here. The troops vanish on June 30, but what you buy with the Medals sticks around. If you're rationing time, prioritize the challenges with the biggest Medal payouts and skip the filler.
What's the best full attack with all three troops?
If you want a template for the harder event challenges, or you just want to mess around in multiplayer while the event's live, here's the order I run. Start by scouting for the two defenses that will hurt you most, usually a Scattershot pairing or an Inferno. Open with the Barbarian Kicker's Free Kick on the one furthest in, so you're removing a core threat before you commit anything fragile.
Next, send the Giant Thrower into the densest part of the base. Its bouncing ball does the most work where buildings are packed tight, so aim it at the cluster, not an isolated building on the edge. The Giant itself tanks while the ball ricochets, which buys your follow-up room to breathe. Drop a couple of regular troops or a hero behind it to capitalize on the opening.
Hold the Yellow Card Spell until the exact moment a defending Hero or a single-target defense locks onto your push, then suspend it. The instinct is to use it early, fight that. It's worth far more saved for the one threat that would otherwise wipe your backend. Used in that order, kicker to snipe, thrower to crack, card to neutralize, the three troops cover each other's weaknesses cleanly.
Are the Football Fury troops worth using in war?
For the Medal Event challenges, absolutely, that's literally what they're built for, and the challenges are tuned so these units crush them. For regular multiplayer and standard CWL attacks, they're situational. They're temporary, they don't fit your muscle memory, and a clean TH18 ground or air composition will usually be more reliable on a base you actually need to three-star. I wouldn't ditch a proven army for novelty troops when your stars are on the line. If you want a dependable war setup, my TH18 war and CWL strategy breakdown is a safer bet for serious attacks.
The one place the event troops genuinely matter for war is the football-themed CWL that runs alongside the event, with its own graphics and exclusive rewards. Traditional CWL formats are still selectable, so your clan picks what it wants. Lean on the event troops to farm Medals and clear challenges, and lean on your reliable army for the attacks that decide promotions. If you need a fresh base to defend either format, you can pull a copy-ready layout straight from the base finder.
Frequently Asked Questions
When does the Football Fury event start and end?
Football Fury runs June 15-30, 2026, taking over from the Anime Fury Medal Event that filled the first half of the season. Supercell can nudge end times by region, so check the in-game Events tab for your exact countdown.
What are the three Football Fury troops?
The Barbarian Kicker (a long-range Free Kick sniper), the Giant Thrower (a bouncing-football tank), and the Yellow Card Spell (a Freeze-style spell that suspends a defense or Hero). All three are temporary and disappear when the event ends on June 30.
Are the Football Fury troops the same as the Clash With Haaland event?
Mechanically, yes, they're the returning trio from the 2024 Clash With Haaland event, re-skinned for the Anime Fury season. If you played that event, the Barbarian Kicker, Giant Thrower, and Yellow Card Spell will feel familiar.
Can I keep the Football Fury troops after the event?
No. They're temporary Medal Event units and they're removed from your army when Football Fury ends on June 30, 2026. Use them to clear challenges and grind Medals before the window closes.
Where can I find good bases for Football Fury CWL?
You can grab copy-ready war and CWL layouts from the cocbasedrop base finder, filter by your Town Hall level and pick a defense that suits the format your clan picks.