Best Clan Capital Base Layouts + Raid Medals Guide 2026
Best Clash of Clans Clan Capital base layouts for 2026 plus tips to maximize raid medals every week. Covers Capital Hall placement, district design, and resource defense.

Photo by AI Generated
Raid Weekend Is Free Loot — If Your Base Holds
Raid Weekend is one of the most underrated features in Clash of Clans and honestly, most clans I've been in over the years don't take it seriously enough. Which is a shame, because Raid Medals are the currency for some genuinely useful stuff — Super Potions, Builder Potions, Hero equipment shards, and even Books of Building if you save up enough.
But here's the thing: the amount of Raid Medals your clan earns each Raid Weekend depends on how much Capital Gold you have stored when enemy clans attack your districts. The more Capital Gold that survives, the more medals your whole clan gets. A poorly designed Capital base literally costs every member of your clan medals every single week.
I took over managing our clan's Capital base about four months ago when our previous base literally gave up full destruction every single Raid Weekend — we were capping out at around 1,200 medals when we should have been hitting 1,500+. After redesigning the district layouts (and pulling some reference designs from CocBaseDrop's base library), we went from a consistent full-destruction weekend to holding most districts to 2-star results. That jump is real.
So let's talk about what actually works for Clan Capital base design in 2026.
Capital Hall: Your Most Important Defensive Investment
The Capital Hall is the heart of the Clan Capital. Defending it successfully means the attacking clan gets fewer attacks on your other districts, fewer Raid Medals, and your clan keeps more Capital Gold. Getting the Capital Hall right is the single biggest defensive priority in Clan Capital design.
Here's what works:
**Central placement with multi-layer walls.** The Capital Hall should never be at the edge or semi-exposed. It needs to be buried in the center of your Capital Peak district, surrounded by your highest-level Capital defenses. At least two wall layers between the Capital Hall and any entry point.
**Multi-Cannon placements covering the approach.** The Multi-Cannon is your best ground defense in Capital layouts. Place two of them in a crossfire position relative to the main approach path — ideally one on each side of the Capital Hall so any army walking toward it gets hit from two angles simultaneously.
**Traps as the final surprise.** Giant Bombs and Spring Traps placed inside the final compartment before the Capital Hall have ended so many attacks for us. Attackers who burn through the outer ring often walk right into a cluster of Giant Bombs and lose half their army in the final push. Most Capital attackers aren't watching for this inside the core.
I noticed a design mistake we were making: we had the Capital Hall in a corner of the district instead of center. It looked like it was "protected" but attackers just funneled in from the unwalled side and walked straight to it. One redesign later, Capital Hall centered — immediate improvement. Layout matters more than raw defense levels at Capital.
District Base Design: Each District Has Different Priorities
Not all Capital districts are equal and they shouldn't be designed the same way. Each district defends different resources and contributes a different amount to your total Capital Gold storage. Here's how to think about each one.
**Barbarian Camp:** Your first and most attacked district. Attackers hit this first every Raid Weekend. It needs the most defensive depth — multiple wall layers, crossfire defenses, a hidden trap setup. Since it gets hit every weekend regardless, the goal isn't to stop the attack outright, it's to drain attacker resources. Make them spend all 5 attacks to fully destroy it instead of 2-3.
**Dragon Cliffs:** This district typically holds significant Capital Gold at higher levels and has air-based defenses. Don't cluster your air defenses. Place Air Defenses spread across the district, Seeking Air Mines in the interior, and Multi-Mortars covering the ground approach in case the attacker mixes ground troops.
**Goblin Mines:** The Goblin Mines district is smaller than Barbarian Camp and Dragon Cliffs and often gets ignored until late in Raid Weekend. But since it's not attacked first, you can afford a more standard ring defense here — Capital Hall equivalent in the center, defenses on the outer ring.
**Skeleton Park / Builder Workshop / Log Mines:** These later-unlocked districts have their own troop mechanics for the attacker. Research each one and design the layout to counter the specific troops attackers get in that district. Skeleton Park attackers use skeletons — your Multi-Cannons and Firecrackers are highly effective here. Workshop attackers use Super Minecart — your Inferno Tower equivalent keeps them in check.
For visual references of strong district layouts at each Capital Hall level, browse the Clan Capital base section on CocBaseDrop — we've got layouts from multiple Capital Hall levels with copy links.

Photo by AI Generated
How Raid Medals Are Calculated (Most Players Get This Wrong)
Here's something that surprised me when I first looked it up: your clan's Raid Medals come from two separate things — defending your own base AND raiding other clans. A lot of players only focus on one or the other.
**Offensive Raid Medals:** Every attack your clan members do during Raid Weekend earns offensive medals based on Capital Gold looted. More destruction = more Capital Gold = more medals. Using all 5 attacks per member every week is the single biggest lever for increasing your clan's medal count.
**Defensive Raid Medals:** Your clan earns defense medals based on how much Capital Gold is NOT destroyed when enemies raid your Capital. This is why base design matters — every district that survives a Raid Weekend attack (or at least limits destruction) puts medals directly into your clan members' pockets.
The formula is roughly: Total Raid Medals = (Capital Gold Looted / some divisor) + (Capital Gold Defended / some divisor). So a clan that raids aggressively AND defends well earns significantly more medals than a clan that only does one.
Practical implication: make sure every member uses all 5 attacks. I've seen clans with great base designs lose their medal advantage because half the members only used 2-3 attacks. Full participation compounds.
For clans struggling with medal counts, the Clash of Clans official Capital guide has baseline information on the reward structure — good for cross-referencing what to expect at different Capital Hall levels.
Maximizing Raid Medals: The Weekly Routine
Beyond base design, there's a weekly practice that separates clans earning 1,000 Raid Medals per member from those earning 1,500+.
**Full 5-attack participation.** Every member uses all 5 Raid Weekend attacks. This sounds obvious but the difference between 80% participation and 100% participation is enormous at the clan level.
**Target weaker clans when possible.** When your clan attacks during Raid Weekend, your clan leader selects the target district based on a randomized matchup. If you have the choice (after the initial forced attack), prioritize districts with lower Capital Hall levels that your attack strength can fully destroy quickly. Full destruction = more Capital Gold looted.
**Use the right troops for each district.** Each Capital district gives attackers a specific troop composition. Learn which troops work best in each district (Super Barbarians are insane in Barbarian Camp, Dragons dominate Dragon Cliffs) and pick attack angles that let those troops work efficiently.
**Don't save Capital Gold unnecessarily.** Some players hoard Capital Gold waiting for "the right time" to upgrade. That's backwards. Capital Gold sitting in your district is Capital Gold that can be stolen. Upgrade constantly, and anything you can't spend immediately on an upgrade is at risk during Raid Weekend.
If you want to see what a well-designed Capital base looks like at your level, use the Find My Base tool on CocBaseDrop to pull up comparable Clan Capital layouts from our database. The tool lets you search by Capital Hall level and see what layouts other clans are using — useful for getting inspiration without copying an outdated design.
Our clan went from mid-tier Raid Medal earnings to consistently hitting Tier 6 rewards after tightening up our base design and getting full participation. The improvement wasn't because we got dramatically better at attacking — it was because we stopped letting enemy clans farm us for easy Capital Gold.

Photo by AI Generated
Trap Placement in Each District — The Detail That Decides Raids
Building placement gets all the attention in Clan Capital design, but trap placement is where good defenses become great ones. I spent about a month just tweaking trap positions across our districts after the base structure was already solid, and the defensive improvement was significant enough that our clanmates started commenting on it in Discord.
Here's what I've found works per district, based on actual Raid Weekend replays:
**Barbarian Camp trap setup:** Since attackers here use Super Barbarians and Sneaky Archers, your best trap placement is Giant Bombs in the corridors between wall segments where Super Barbarians naturally clump. They move fast and bunch up at chokepoints. A 2x1 Giant Bomb pair at every compartment entry point catches 4-6 Super Barbarians simultaneously when they push through. I placed ours between the main wall ring and the Capital Hall approach and we went from losing Barbarian Camp in 3 attacks to forcing attackers to use a fourth or fifth hit regularly.
**Dragon Cliffs trap setup:** Dragons fly, so ground traps don't help here. Seeking Air Mines are everything. Don't scatter them across the whole district — stack them 2-3 deep at the two most likely air approach angles. Attackers in Dragon Cliffs use Dragons and Minions, and both tend to enter from whichever side has weaker Air Defense coverage. Watch your Raid Weekend replays once and you'll immediately see the entry angle attackers prefer. That's exactly where your Seeking Air Mines go.
**Goblin Mines trap setup:** Goblins in this district target resources, so they path toward your Capital Gold storage buildings. That's actually predictable in a useful way. Place Spring Traps directly adjacent to your highest-value resource buildings — Goblins will walk straight toward those buildings and right into the traps before your defenses can kill them. I've seen a single well-placed Spring Trap in Goblin Mines remove three Goblins that had just bypassed our entire outer defense line.
**Skeleton Park trap setup:** This district's attackers use Super Barbarians and Minions together, so it's a mixed ground-air assault. Giant Bombs in the ground approach corridors handle the Super Barbs. Air Bombs (not Seeking Air Mines — the smaller ones) placed inside the inner compartments catch Minions that fly over the first wall. The trick here is not putting all your traps in the outer ring. Save half of them for the inner compartment where the Capital Hall equivalent sits, because that's where attackers are most committed and least likely to have cleanup troops left.
The whole point of trap placement is making attackers pay for pushing deeper into the district. Outer traps are nice but they don't stop an attack. Inner traps at 60-80% depth consistently force attackers to use additional hits when they thought they'd clean it up in one. And every extra attack your base forces is fewer medals the enemy clan takes home.
Frequently Asked Questions
What is the best Clan Capital base layout in COC 2026?
The best Clan Capital base layouts centralize the Capital Hall with multi-layer walls, place Multi-Cannons in crossfire positions covering approach paths, and use clustered Giant Bombs and traps in the final compartment. For ready-to-use layouts with copy links at your Capital Hall level, [browse CocBaseDrop's base library at /browse](/browse).
How do I earn more Raid Medals in Clash of Clans?
Earn more Raid Medals by using all 5 Raid Weekend attacks every week, targeting weaker districts for efficient full destruction, and designing your clan's Capital base to limit enemy destruction. Both offensive attacks and successful defense contribute to your final medal count — improving both compounds the gains.
What should I prioritize upgrading in Clan Capital?
Prioritize Capital Hall level first since it unlocks new districts and higher-level defenses. After Capital Hall, upgrade Multi-Cannons and Firecrackers since they deal the most damage to attackers. Don't let Capital Gold sit idle — attackers can steal unspent Capital Gold during Raid Weekend.
How many raids should each member do per Raid Weekend?
Every member should use all 5 attacks per Raid Weekend, no exceptions. Full 5-attack participation is the single biggest factor in maximizing your clan's Raid Medal earnings. Even one member skipping attacks noticeably reduces the total Capital Gold looted and medals earned.
Why does my clan keep getting full-destroyed in Raid Weekend?
Full destruction usually means your Capital base has exploitable entry points — commonly an off-center Capital Hall, all defenses clustered together, or no trap coverage in the core. Start by repositioning your Capital Hall to the center of your Capital Peak district and placing Giant Bombs in the final approach to the Capital Hall.
Do Clan Capital base layouts reset every Raid Weekend?
No, your Clan Capital base layout stays until you manually change it. However, it's worth reviewing your layout after each Raid Weekend replay to see how attackers broke through and iterate on weak points. Regular layout adjustments — every few weeks — prevent attackers from perfectly planning against a familiar design.