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RohitUpdated Aug 29, 20268 min readArticle

Will Old Troops Get Better at Town Hall 19

Supercell teased making old troops part of strategy again. Here's what that likely means for barbarians and giants, and why the 3D work matters.

A barbarian, giant and wizard standing in front of a Town Hall in Clash of Clans

Quick answer

> Quick answer: Supercell teased wanting to make old troops interesting again and more part of player strategy at Town Hall 19. That's a teaser, not a patch note, and no troop has been named.

The likely candidates are the ones nobody uses at the top level. Barbarians, giants, wizards and possibly hog riders.

Don't level anything on the strength of it yet. But there's a real mechanism behind this, and it tells you it isn't just talk.

What was actually teased

The exact phrasing was that they want to make old troops interesting again, and more part of player strategy.

That's it. No troop names, no numbers, no date.

The speculation about barbarians and giants is reasonable, but it's speculation. I'd rather tell you that plainly than dress it up.

What's useful is the framing. "More part of player strategy" is not the same as "stronger". A troop can be strategically relevant without being a damage upgrade.

That distinction matters for what you should expect. Think new roles, not new numbers.

Which troops are we actually talking about

Look at what's winning at Town Hall 18 right now and the answer is obvious.

Dragon armies led by Dragon Duke and Dragon Riders, plus Throwers backed by Healers, made up roughly forty percent of Town Hall 18 war attacks between them. Supercell published those numbers themselves in the July balance post.

Electro Dragon and Meteor Golem were the biggest buffs of that round and have been climbing since.

Now count how many of the game's original troops appear in that list. None.

Our Town Hall 18 war meta breakdown goes through what's actually being used, and the absence of the starter roster is the loudest thing in it.

Why old troops died out in the first place

It isn't that barbarians got worse. It's that everything else got a job.

Modern troops arrive with a mechanic attached. Root Riders break walls by walking. Throwers hit over walls. Meteor Golems land on top of things.

A barbarian's mechanic is walking forward and hitting the nearest building. That was interesting in 2012 because everything did that.

Housing space made it worse. Every new troop is priced against what it does, and a troop that does one plain thing gets priced out of an army camp that has to earn a three star.

So making them relevant again isn't a damage buff. It's giving them something to do that no newer troop already does better.

The 3D work is the part worth watching

Here's the mechanism that makes me take the teaser seriously.

The team is converting troops from 2D to 3D models, and they said troop skins are something they're considering but the remodelling has to happen first.

That's an enormous amount of art effort for units nobody uses.

Studios don't remodel dead content for fun. They remodel it before they build on it.

So the 3D pass reads as groundwork. Whether it ends in a rework, a skin line, or both, somebody is spending real budget on the troops the teaser is talking about.

I watched the same pattern before hero equipment arrived. The art moved first.

What a rework would probably look like

Educated guessing here, clearly labelled as such.

The cheapest way to make an old troop matter is to give it a conditional strength rather than raw stats. Something that's excellent in one situation and ordinary elsewhere.

That's how the game has handled this before. Super troops are exactly this idea, taking a plain unit and bolting one strong mechanic onto it for a week.

A permanent version of that logic at Town Hall 19 would fit the teaser wording precisely. More part of strategy, not simply stronger.

The other option is housing space. Halve what a giant costs and armies get built differently overnight without a single stat changing.

Super troops already prove the idea works

The game has answered this question once before, and the answer is still running.

Super troops take an ordinary unit, bolt one strong mechanic onto it, and let you use that version for a limited window. Super Barbarians charge. Super Giants target defences.

I counted the original roster against the super troop list and almost every plain unit already has a super version designed for it.

That's a shelf of finished ideas sitting there. Somebody has already worked out what an interesting barbarian looks like.

So a Town Hall 19 rework wouldn't start from nothing. The cheapest version of this teaser is taking a super troop mechanic and making some part of it permanent.

Housing space is the lever nobody talks about

There's a way to make old troops matter without touching a single stat, and it's the one I'd bet on.

Every troop competes for army camp space. A unit earns its slot by what it contributes per space it occupies, and that maths is what killed the plain units.

Change the cost rather than the troop and armies rebuild themselves overnight. A giant at half the housing space is a completely different decision without a new animation.

I pulled our own meta breakdown to see whether any cheap unit still appears in winning armies, and the ones that do are there for utility rather than damage.

That's the pattern. Cheap and useful beats expensive and strong once camps are full, which is exactly the lever a rework would reach for first.

Should you level old troops now

No. Not on a teaser.

Laboratory time is the scarcest thing a maxed account owns, and you only get one research at a time. Spending two weeks on a troop that might become relevant is a bad trade against a troop that's winning wars today.

Our second lab researcher post covers why that queue is the real bottleneck and what might change about it.

The exception is if a troop is already cheap to finish. Clearing a two day barbarian research you've had sitting at level 11 for a year costs you almost nothing and removes a nagging gap.

But don't start a twelve day research on speculation. That's the whole rule.

What would actually confirm this

Two signals, and neither is a forum post.

The first is a balance patch that touches an old troop's mechanic rather than its numbers. A damage bump means nothing. A targeting change or a new behaviour means the rework is real.

The second is a Town Hall 19 announcement that names troops. Every large addition gets a proper in game blog post weeks ahead.

Until one of those lands, this is a teaser and should be treated like one.

You can follow it properly on Supercell's Clash of Clans blog rather than through second hand summaries, including this one.

Why this is good news even if nothing ships

Worth ending on, because the pessimistic read is easy.

A studio that's thinking about its unused units is a studio paying attention to the shape of its own game, not just adding to the top of it.

Every Town Hall for years has meant new troops, new defenses and a longer list. That's how a game gets bloated, and bloat is what kills long running strategy games.

Going back and making existing pieces matter is the harder, better version of that work.

So even if Town Hall 19 ships without a single old troop change, the fact that it was raised at all is a decent sign about where the design attention is pointed.

What to do this week

Keep researching whatever wins wars for you now. That's dragons and throwers at the top end, and it hasn't changed.

Finish any cheap old troop research that's been sitting half done. Low cost, removes a gap, and you'd want it done if a rework lands.

Don't restructure your army camps around a teaser.

And keep your base current while you wait, because defence doesn't care what the meta teaser says. The base browser has layouts holding up against the armies actually being used right now.

Frequently Asked Questions

Is Supercell buffing barbarians and giants at Town Hall 19?

Nothing has been confirmed. The team teased wanting to make old troops interesting again and more part of player strategy, without naming a single troop. Barbarians, giants and wizards are the obvious candidates because none of them appear in the current top level meta, but that's inference, not an announcement.

Why does nobody use old troops in Clash of Clans wars?

Because newer troops arrive with a mechanic attached and old ones don't. Root Riders break walls by moving, Throwers attack over walls, and a barbarian walks forward and hits the nearest building. Housing space is priced against what a troop does, so plain units get squeezed out of army camps that need three stars. Defences moved on too. Our merged defenses explainer covers how the buildings those troops face have changed.

Should I upgrade old troops in the laboratory now?

Not on the strength of a teaser. Research time is the scarcest resource on a maxed account and you only get one project at a time. Finish cheap old researches that are nearly done, but don't start a long one on speculation.

What does the 2D to 3D troop conversion have to do with this?

It's the strongest hint that something real is planned. The team is remodelling old troops in 3D and said troop skins depend on that work finishing first. Studios don't spend that much art budget on units they intend to leave unused.

What is actually winning at Town Hall 18 right now?

Dragon armies led by Dragon Duke and Dragon Riders, and Thrower armies backed by Healers, which together made up around forty percent of Town Hall 18 war attacks in Supercell's own published numbers. Neither list contains a single one of the game's original troops, which is the whole reason this teaser exists.

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