Awesome Medal Event Guide: Tokens and Rewards
200 card tokens per battle without needing to win, 16,000 to finish the track. Here is the fastest way through the Awesome Medal Event before 31 August.

Quick Answer
> Quick answer: The Awesome Medal Event runs from 12 to 31 August for Town Hall 6 and above. You earn card tokens by destroying three specific buildings in a battle, worth 200 tokens, and you do not have to win the attack. It counts in battle mode, revenge attacks and ranked mode, so almost any attack you were already doing works.
The full track costs 16,000 card tokens, with a bonus track beyond that costing another 7,000 for an extra 200 quest medals. At 200 tokens a battle that's 80 battles for the main track, which is comfortable across nineteen days if you attack daily and awkward if you don't.
The two things worth going out of your way for: the Elephant Rider unlocks at just 300 card tokens, so it costs about two attacks, and the free track carries 24 card packs for the Clash of Cards collection, which is a large share of the packs available anywhere this month.
How Card Tokens Actually Work
Token collection here is more forgiving than most event currencies, and understanding it stops you wasting attacks.
When you enter a battle, three buildings in the enemy village are marked. Destroy all three and you collect 200 card tokens. Win, lose or draw makes no difference, which means a two star attack that falls apart still pays out as long as those three buildings went down.
Those marked buildings are random, so occasionally they'll sit in awkward corners behind the core. That's the one case where it's worth adjusting your attack, because a sloppy attack that clears all three beats a clean attack that misses one.
It counts across battle mode, revenge attacks and ranked mode. Revenge attacks are the underrated one here, since your defence log fills up on its own and those attacks cost you nothing extra to find.
Token rates scale up as the event progresses, so the 200 per battle figure isn't fixed at 200 for the whole run. That's a reason not to panic if you start late, though it isn't a reason to start late deliberately.
You also get 100 card tokens simply for opening the event building the first time, which puts you a third of the way to the Elephant Rider before your first attack.
Worth saying what does not earn tokens, because people assume otherwise. Clan war attacks, Clan War League attacks and Clan Capital raids are all outside this event. That surprises players who spend most of their week in war, and it means a heavy war player can end the month with a nearly empty track despite attacking constantly. If war is where your attacks normally go, you'll need to add multiplayer battles deliberately rather than assuming your usual routine covers it.
Practice attacks and friendly challenges don't count either, so the maxed equipment you get from the magic snacks is for learning rather than for farming tokens.
The Elephant Rider, and Why It Is Temporary
This is the part of the event most people are here for, and the unlock is far cheaper than the position on the track suggests.
At 300 card tokens the Elephant Rider becomes available, which is one or two battles after the 100 you get for free. There's no reason for any player to miss this one.
The troop behaves in two stages. It starts by targeting defences and doing extra damage against walls, then splits into a rider and an elephant. The rider targets every building, while the elephant keeps hitting defences and keeps the bonus wall damage. So one troop covers both the funnel and the core, which is unusual.
It's an event exclusive troop, available in battle mode only for the duration. That's worth knowing before you build a strategy around it, since it disappears when the event does and won't be part of your war army.
The wall damage is the detail that changes attacks in practice. A troop that opens walls while pushing toward defences removes the usual need to spend wall breakers or a jump spell on the same problem, which frees housing space elsewhere.
I'd treat it as a fun addition to farming attacks rather than something to rebuild your army around, mostly because anything you learn about it expires on the 31st. For attacks that keep paying off, our TH18 attack strategy guide is the better place to spend practice time.
What the Track Pays Out
Sixteen thousand tokens sounds like a lot until you break it into what arrives along the way.
The free side of the pass carries 24 card packs, 500,000 shiny ore, 400 gloomy ore, one clan castle cake and two mighty morsel magic snacks. The card packs are the headline here given the Clash of Cards collection running alongside, and our card drop rates guide covers why those packs matter so much.
Free to play players finish the main track with 3,100 quest medals, plus 200 more from the bonus track if they push the extra 7,000 tokens, for 3,300 total. Those medals are the shop currency, and what you spend them on is a genuine decision rather than an obvious one.
Buying the event pass adds 5,500 quest medals on top, along with 600 gloomy ore and 80 starry ore. Starry ore is the one to notice, since it's what epic equipment upgrades consume and it's the hardest of the three ores to accumulate.
I'd point out that the shiny ore figure looks larger than it is. Half a million shiny ore sounds enormous, and it goes quickly once you're upgrading common equipment past the middle levels, so it's a top up rather than a windfall. Gloomy and starry ore are the ones that actually gate progress.
Everyone gets the free awesome orb decoration at the end of the track. It's animated and you can tap it to change the colour of the cloud inside, which is more than free decorations usually offer.
Use the two magic snacks deliberately rather than immediately. They give you a window to practise with maxed equipment, and burning them on a farming raid wastes the only chance most players get to feel what a maxed setup does.
The Bonus Track Question
After 16,000 tokens there's another 7,000 to go for 200 extra quest medals, and whether that's worth it depends entirely on how you attack.
Seven thousand tokens is roughly 35 more battles at the base rate. For 200 medals, which is a fraction of a single shop item, that's a poor exchange if you'd be forcing the attacks.
It's a completely different calculation if you attack daily anyway. Someone farming regularly will drift past 23,000 tokens without noticing, and in that case the bonus medals are free. The event doesn't ask you to change anything, it just counts what you were doing.
One more consideration is timing. Because the token rate scales up later in the event, the last stretch of the bonus track is cheaper in real attacks than the first stretch of the main track was. So a player sitting at 16,000 on the 25th is closer to 23,000 than the raw numbers suggest, and that changes the answer for anyone who started on time.
Where it genuinely matters is if those 200 medals are the difference between affording an extra pack of starry ore and not. Sitting at 3,100 with an item priced at 3,300 is exactly the situation the bonus track exists for, and it's worth checking the shop prices before deciding rather than after.
My rule for these tracks is simple. If finishing the bonus needs a change to how I play, skip it. If it arrives on its own, take it. Grinding an event that's designed around casual attacking turns a good month into a chore.
Getting the Most Out of Nineteen Days
The event window is short and the token requirement assumes reasonably consistent play, so a little structure helps.
Attack at least twice a day. Two battles is 400 tokens, which over nineteen days is 7,600, and that alone won't finish the track. Three to four attacks a day is the realistic pace for the full 16,000 plus the bonus, and the scaling rate means the back half of the month costs fewer attacks per thousand tokens than the front half does.
Build a cheap army for it. Because winning is irrelevant to the token payout, there's no reason to spend four hundred thousand elixir on a serious three star composition when the goal is three specific buildings. A fast cheap army that reaches those three and dies afterwards pays exactly the same 200 tokens, and the training time saved is what lets you fit three or four battles into a day rather than one.
Use revenge attacks to fill the gap. Your defence log accumulates while you're offline, and those attacks count for tokens like any other, so they're the cheapest way to add battles without hunting for targets.
Check the three marked buildings before you drop anything. Ten seconds of scouting prevents the specific failure of a good attack that leaves one marked building standing in a corner, which pays nothing.
Do not rush to spend quest medals early. The shop stays open past the event itself, so there's no advantage to buying on day one, and there's a real advantage to waiting until you know whether a legendary chest hands you the equipment you were about to purchase.
Keep an eye on the official channels for mid month additions, since Supercell has run bonus medal experiments before and exclusive card drops have been mentioned for this event. The Clash of Clans site carries the authoritative version of any change, and event details do shift mid run.
Frequently Asked Questions
When does the Awesome Medal Event run?
From 12 August to 31 August 2026, for Town Hall 6 and above. The trader shop where you spend quest medals stays open past the event itself, so there is no need to spend on the last day.
How do you get card tokens fast in Clash of Clans?
Destroy the three marked buildings in a battle for 200 tokens. You do not need to win, and it counts in battle mode, revenge attacks and ranked mode, so revenge attacks from your defence log are the cheapest source.
How many card tokens to finish the track?
16,000 for the main track, with a bonus track costing another 7,000 for 200 extra quest medals. At 200 tokens per battle that is around 80 battles for the main track across nineteen days.
How do you unlock the Elephant Rider?
At 300 card tokens, which is one or two attacks given you get 100 free for opening the event building. It is a temporary event troop available in battle mode only until the event ends.
Is the Awesome Medal Event pass worth buying?
It adds 5,500 quest medals, 600 gloomy ore and 80 starry ore. The starry ore is the strongest part since epic equipment upgrades need it. Our quest medal guide works through what to spend medals on.
How many card packs does the event give?
24 card packs on the free side of the pass, which is a large share of all the packs available this month for the Clash of Cards collection running alongside it.