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Completed3v3

Clash of Clans 3v3 Tournament - Season 1

Sunday, 15 March 202608:30 am - 12:30 pmRs. 1,200
🏆

Tournament Champion

TVK FOR TN

Rs. 800

TVK FOR TN2 - 0Rebel
🥈Runner-up: Rebel

Format

3v3

Prize Pool

Rs. 1,200

Teams

8/8

Entry Fee

Rs. 40

About This Tournament

The inaugural 3v3 tournament hosted by BackTimeUpside on YouTube. Eight teams battled in a single elimination bracket with best-of-3 finals for a prize pool of Rs. 1,200.

The 3v3 Tournament Season 1 was Base Drop's first proper team-based event, and it set the template we still use today. Eight teams of three, single elimination, prize pool of Rs. 1,200 split between the top two finishers.

The 3v3 format is the sweet spot for team Clash competition — small enough that you can actually find 2 friends willing to coordinate over Discord on a Sunday afternoon, big enough that team strategy and clean-up attacks actually matter. With three attackers, you can plan a proper opener (the player who weakens the strongest defenses), a follow-up (the cleaner who exploits the holes), and a closer (whoever's most reliable at sealing 3-stars on a softened base). Hosting was a partnership with the BackTimeUpside YouTube channel, who handled the live broadcast, the bracket admin, the dispute resolution, and the post-match interviews.

We had teams from across India sign up — TVK FOR TN came in from Tamil Nadu and ended up taking the trophy, Rebel pushed them all the way to the Grand Finals, and we even had a few mixed regional teams that found each other through the Base Drop Discord. The Rs. 40 entry per team made it accessible — that's about Rs. 13 per player, less than a single in-game gem pack — but the Rs. 800 winner's prize made it serious enough to actually warrant practice and warm-up matches.

Season 2 is in planning with a bigger 16-team field.

Tournament Recap

Round 1 played out mostly to expectations. TEAM HDR overpowered CLAN MASTI in a clean win, FP ESPORTS upset COC LOVER'S, and TVK FOR TN dispatched FUSION without much trouble. The standout Round 1 match was Rebel vs M.D.S.MATIANA — a tight 92.7% to 80.3% destruction split that came down to Rebel's third attacker pulling a clutch 89% on the anchor base. Semi-Finals saw TVK FOR TN take down TEAM HDR in what was probably the cleanest bracket performance of the day, while Rebel beat FP ESPORTS to lock in the all-South-India Grand Finals match-up. The Finals were a best-of-3, but it didn't go three. TVK FOR TN swept Rebel 2-0, taking both rounds with full 9-star team performances against tough TH16 layouts. ROYAL$MADHAN in particular was the player of the tournament — three-starred a maxed Town Hall in the second Finals round with a Root Rider Hydra that the casters spent ten minutes breaking down on the BackTimeUpside YouTube VOD. Final standings: TVK FOR TN champions, Rebel runners-up, with TEAM HDR and FP ESPORTS sharing 3rd-4th. Full match VOD on BackTimeUpside YouTube.

How the Format Works

Eight teams entered a single-elimination bracket. Round 1 had four matches (8 teams, 4 winners advance). Semi-Finals had two matches (4 teams, 2 winners advance). Grand Finals was a single best-of-3 series. Round 1 and Semi-Finals were best-of-1 — each team's three players attacked the opposing team's three home villages, total stars across all 6 attacks decided the winner, with destruction percentage as the tiebreaker. The Grand Finals best-of-3 meant the two finalist teams played up to three rounds of 3-vs-3 attacks, and the first team to win 2 rounds took the trophy. Within each round, the team captain assigned which of their players attacked which opposing village, but the attack order was simultaneous — meaning teams couldn't watch the opponent's attacks live and adjust strategy mid-round. Stars and destruction were tallied after all attacks completed. If a 3v3 round ended in a perfect tie on both stars and destruction (rare but possible with 3-star sweeps from both teams), a single-attack tiebreaker round was played by the team captains. All Town Hall levels were allowed, and the village owner had to be the one defending — no swapping accounts mid-tournament.

Eligibility & Anti-Cheat

Open to any 3-player team. Players had to be active Clash of Clans accounts in good standing, with no minimum Town Hall restriction. Teams could be mixed-TH (e.g., TH15 + TH14 + TH13), but match-ups in the bracket were not seeded by team strength — the draw was random after seeding. Region was global but the IST-friendly schedule favored Indian and Southeast Asian players. There was no age requirement. To find teammates, players posted in the Base Drop Discord #lfg channel ahead of registration, and several of the registered teams formed there. Anti-cheat rules were strict: no modded APKs, no emulator-based clients with modified game files, no script automation. All three team members had to be reachable on Discord during the match window, and substitutions were only allowed before the team's first scheduled match — once a team had played a single round, the lineup was locked.

Prize Distribution

🏆Winner
Rs. 800
🥈Runner-up
Rs. 400

Total pool of Rs. 1,200 split between winner and runner-up. Winning team got Rs. 800 to split (Rs. 266 per player on a standard 3-way split, though teams were free to divide however they agreed internally), and the runner-up team got Rs. 400 (Rs. 133 per player on an even split). Payouts were sent within 48 hours of the Grand Finals concluding, via UPI to the team captain's account — captains were responsible for distributing to teammates. Transfer references were posted in the BackTimeUpside Discord for transparency. International teams would have been paid via PayPal. No TDS withholding applied at this prize level (well below the Rs. 10,000 threshold per recipient). The 3rd and 4th place teams received community shoutouts on the BackTimeUpside channel but no cash prize in S1 — that's a structural change being considered for S2 as the entry pool grows.

Frequently Asked Questions

How do I find teammates for a 3v3?+

The Base Drop Discord has a dedicated #looking-for-group channel where players post their TH level, time zone, and what role they want to play (opener, cleaner, closer). For S1 most teams either knew each other from clans or formed in #lfg about a week before registration closed. Posting early helps — top players get scooped up first.

What happens if a teammate drops out mid-tournament?+

Once a team plays its first match, the lineup is locked — no substitutions. If a player loses connection during their attack, the attack is forfeited (counts as 0 stars, 0%) but the team plays on with whatever stars the other two members can put up. If a team is down to 2 active players for a full round, they typically forfeit that round. We recommend designating a backup player on Discord standby for emergencies.

Are mods, scripts, or modified APKs allowed?+

No. Anything beyond the official Supercell client is banned — that means no modded APKs, no third-party clients (PlenixClash etc.), no script-driven attacks, no emulator with injection tools. We don't have an automated detection system, but admins watch the streams and review attacks that look mechanically impossible. Confirmed cheating means disqualification, prize forfeiture, and ban from future Base Drop events.

Can I watch the tournament live?+

Yes — the entire bracket is streamed live on the BackTimeUpside YouTube channel with commentary and post-attack analysis. Round 1 starts at 2 PM IST and Grand Finals usually finish around 6 PM. The VOD stays up afterwards if you want to study attack strategies. Linked on the Stream tab of this page.

What if my game lags or crashes during a match?+

Lag during a war attack is a known Clash issue and unfortunately the attack still counts as played even if your troops misbehave. If your game fully crashes mid-attack, screenshot the disconnect and post it to the BackTimeUpside Discord immediately — admins will review. Persistent connection issues are not grounds for replay; we recommend testing your network before your match window.